Company of the Blessed Steel
Party Member Charter
THIS charter is the contract of the undersigned and shall rule their dealings and interactions. Each of the undersigned is a full Personae Charterus and shall henceforth be referred to as a PC. Each PC swears to uphold the tenets of this charter by whatever they hold most dear.
ON Accepting a Quest or Mission:
EACH PC has an equal vote on whether the party agrees to go on a given quest, adventure, mission or other endeavour.
Should a PC vote no but the overall party votes yes, the PC that voted no may opt out of the venture. Doing so means forfeiture of any treasure or other benefits they may have otherwise gained.
Each member of the party may request the aid of the remainder of the party in what would otherwise be personal business. The request is voted as per normal, with the petitioning member casting their vote normally.
ON Death or Grievous Injury:
SHOULD a PC become grievously injured, incapacitated or be slain in the course of party business, the remaining party members shall pursue all reasonable avenues of healing or resurrection.
Should costs be incurred in the healing of the PC, it shall be recovered first from their share of the treasure, booty or loot.
In the event that the PC's share is insufficient to cover the cost, then it may be recovered from their private wealth but not through the sale of magic items or prized possessions (to be indicated on the individuals will).
If the PC's share and private wealth combined both prove insufficient for healing or resurrection, the party shall still make all reasonable attempts to secure healing or resurrection for the PC. The balance of the cost not covered by share or personal wealth shall be repaid from future shares. The PC forfeits the right to opt out of agreed upon party ventures until their debt is paid in full.
In the event that all reasonable attempts to heal or resurrect the PC fail, then the party shall faithfully enact that PC's will.
ON the Division of Treasure, Loot and Booty:
EACH PC is entitled to one equal share of all treasure found.
Each cohort of a PC who assists during a venture shall receive a half share of all treasure from that venture.
The pay of hirelings is the responsibility of the PC that hired them. If the hireling was recruited by a group consensus, then their fee shall be paid out before the division of any treasure. Hirelings are not otherwise entitled to any portion of any treasure found.
Followers are the sole responsibility of the PC that they are attached to. They are not entitled to any portion of the party's treasure. In instances where followers are attached to the party as a whole, then each PC shall contribute equally to their welfare.
A PC caught "skimming" or otherwise stealing from the rest of the party shall lose their share of the treasure for that venture and cannot quit the venture until repayment for the offence is made. Repayment shall be determined by vote of the party as a whole, with the thief not being permitted to vote.
Should a PC be caught skimming or stealing from the group for a second time in one venture, they shall be expelled from the group by whatever means the rest of the group determines appropriate.
Should a cohort, follower or hireling be caught stealing or "skimming", they shall lose their share for that venture (should they be so entitled in the first place) and be expelled from the party by whatever means the party deems appropriate.
Should it be determined that the cohort, follower or hireling was acting on the behalf of a PC, then the cohort, follower or hireling shall still lose their share and be expelled from the party as above. The PC involved shall be treated as themselves as having stolen or "skimmed" from the party.
ON the Division of Items of Interest:
ITEMS of interest include but are not limited to weapons, armour, special items and items of magic of all sorts. When it comes to the division of these items, the party adopts a policy of "Need Before Greed".
To expand on this concept, the premise is that a PC who has the greatest need for an item or can best utilize it to the best effect shall be entitled to claim it as their own. In most cases it is expected that who can best use an item shall be self evident. Should that not be the case and two PCs make a claim for an item, then the group shall vote on who receives it.
Should an item appear that is similar to something already possessed and gained by a PC through previous ventures, then the PC may still claim the item. However, the previous and most likely inferior item shall be made available to the PC who is next most qualified to utilize the item. If the item already in the PC's possession be something they acquired on their own through purchase, personal business or before this charter was signed, they may still claim the newly appeared item and do not have to forfeit what they gained on their own merit. They may opt to sell, trade, give or loan items they gained on their own to other members of the party at their own discretion.
In the event that an item of interest not be desired by a PC nor given to a cohort, hireling or follower, then the item will be sold at the earliest convenience. The proceeds from the sale shall be divided among the party members and cohorts as per the division of treasure, above.
Should a PC become attached to a specific item, then they may claim it as their own property to do with as they see fit by purchasing it from the group. This is done by paying the retail value of the item into the groups collected treasure minus the PC's share.
Cohorts, hirelings and followers are not entitled to any special items of interest outside of what they brought with them. If no party members desire a specific item then it can be given by the party to a cohort, hireling or follower in that order of seniority. Once so given, the item becomes the cohort, hireling or follower's private property and they cannot be made to give it up at a future date.
The party may also elect to bequeath select items of interest to cohorts, hirelings or followers for exceptional service to the party at the party's sole discretion. Such items, once so given become the property of the cohort, hireling or follower and they cannot be made to give it up at a future date.
Individual PC's may also bequeath items of interest that they have acquired on their own to any cohort, hireling or follower as they choose. This does not include items given to the PC through the course of party business except after the item has been offered to the other PC's or when the party votes to allow such a gift. Items given in this matter become the property of the cohort, hireling or follower and they cannot be made to give it up at a future date.
Items of interest brought by cohorts, hirelings and followers are theirs and they cannot be made to give them up at any time. Should a cohort, hireling or follower die while on a party venture, then it is up to the PC to whom they are associated to faithfully enact their will. Should the cohort, hireling or follower lack a will, then it is up to the PC they are associated with to determine what is to be done with their possessions. If a hireling or follower of the party dies during the course of party business, it falls to the party to enact their will faithfully. Should the hireling or follower lack a will, then the party shall vote on what to do with their possessions.
ON Personal Business:
IT is recognized that in between ventures, PC's shall need time to themselves to attend to personal business or private matters. These affairs are entirely the responsibility of the PC involved unless the PC has made a request for party assistance and it has been accepted.
Given that there may be specific matters of interest to the PC in these matters, he may negotiate specific clauses with the party for the duration of the venture. These ventures and clauses shall be negotiated on a case by case basis and put down in writing prior to beginning the venture. Clauses shall be voted on by the party as a whole. Those who vote against a clause that is agreed upon by the rest of the party may opt out of the venture, forfeiting any gain they might have otherwise had by participation in the venture.
Should a PC's outside business or unilateral actions have repercussions for the party in whole or part, the party may opt to vote the PC out of the party. If the PC is not voted out of the group, other punitive action may be suggested and voted upon by the rest of the party. In either case, the PC involved is not entitled to a vote.
In either case, the party may vote on whether or not to assist the PC in resolving the matter. If the party decides collectively not to intervene, then the PC is responsible for resolving the issue with their own resources. Individual party members may elect to assist the PC without further support from the party.
ON Cohorts, Hirelings and Followers:
IT is recognized that cohorts, hirelings and followers may be recruited by PC's during the course of time. Each PC may declare one cohort each but may have as many hirelings or followers as they can maintain on their own. Any cohorts, hirelings and followers that accompany the party on any venture must agree to and abide by the tenets set out in this charter.
The party may collectively agree to bring on hirelings or followers. In such instances, the party members must contribute equally to the pay and upkeep of these followers and hirelings. Party hirelings and followers must also agree to and abide by the tenets of this charter. A party hireling may negotiate for up to a half share of treasure plus their agreed upon rate of pay. All dealings with hirelings whether for the party or individual PC's must be in writing.
Cohorts, hirelings and followers have no rights to vote in party matters. They may petition the party or PCs to act on their behalf however.
ON Settling of Disputes:
SHOULD a dispute arise between PCs, then the dispute is to be put before the entire party. After both of the aggrieved parties have presented their case, the remainder of the party will discuss mediation. Ideally the party will seek a consensus agreement or compromise between the disputing members. Should that not be possible, then the remainder of the party shall vote on a course of action. Their decision is binding in all cases.
Should a dispute arise between a PC and a cohort, hireling or follower occur, then the resolution depends on the disposition of the cohort, hireling or follower. If the cohort, hireling or follower is associated with the PC, then the PC may resolve the matter in any way they see fit. If the dispute is with the cohort, hireling or follower of another PC, then the PC they are associated with shall represent them in the dispute and attempt to resolve the matter with the aggrieved PC. If a resolution is not found, then the party shall mediate the matter as above. Should the hireling or follower belong to the party as a whole, then the party will mediate the dispute between the PC and the hireling or follower. In all cases, the mediation is binding. The party reserves the right to side with the PC over a cohort, hireling or follower in any instance and for any reason.
All decisions made by the party are subject to a vote by the party. Only PC's may vote on these matters.
THIS, We So Swear!
20th of Marpenoth, 1346
24th of Ches, 1347
30th of Ches, 1347
18th of Mirtul, 1347
29th of Mirtul, 1347